Published: 2025-08-01
Implementation of Educational Game System Using MDLC with Adobe Animate Application
DOI: 10.35870/ijsecs.v5i2.4727
Kiki Setiawan, Dede Sarikah
- Kiki Setiawan: Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika
- Dede Sarikah: Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika
Abstract
Digital gaming has transformed educational practices across Indonesia, creating new pathways for curriculum delivery through interactive entertainment. Educational games now serve as effective learning tools that capture student attention while building essential skills. The research develops and evaluates a multi-level educational puzzle game using Adobe Animate 2022, targeting cognitive skill enhancement and problem-solving abilities across different age groups. Development followed the Multimedia Development Life Cycle (MDLC) approach through six phases: conceptualization, design planning, resource gathering, system building, testing procedures, and final deployment. The puzzle application includes three difficulty levels with varying complexity parameters. Adobe Animate 2022 handled vector graphics creation, interactive programming, and multi-platform publishing. User evaluation involved testing across target demographics to assess usability and learning effectiveness. The finished application successfully demonstrates structured game development using MDLC principles. Testing showed positive user responses with balanced difficulty progression and completion rates that indicate effective entertainment-education integration. The development process provided organized workflows that supported quality control and user satisfaction goals. Adobe Animate 2022 proved capable for educational game creation, enabling smooth asset management and publishing operations. The study establishes a reproducible model for future educational gaming projects while validating game-based learning methods in Indonesian educational settings. Findings suggest that systematic development approaches produce superior educational outcomes compared to informal development practices.
Keywords
Interactive Learning ; Educational Gaming ; Adobe Animate ; Multimedia Development Life Cycle ; Cognitive Skills Development
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This article has been peer-reviewed and published in the International Journal Software Engineering and Computer Science (IJSECS). The content is available under the terms of the Creative Commons Attribution 4.0 International License.
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Issue: Vol. 5 No. 2 (2025)
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Section: Articles
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Published: August 1, 2025
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License: CC BY 4.0
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Copyright: © 2025 Authors
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DOI: 10.35870/ijsecs.v5i2.4727
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Kiki Setiawan
Information Systems Study Program, Faculty of Computer Science, Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika, East Jakarta City, Special Capital Region of Jakarta, Indonesia
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